

Outside of the microgames in the main story, you can unlock additional modes, strange interactive toys, and details about Nintendo’s history. Hearing Wario formulate a plan to buy pizza using earnings from a questionable video game tournament is the perfect amount of weird. To hear all these characters is shocking and strange, but I like it.
#Warioware gold 3ds review full
Wario speaks in full sentences, and characters like Jimmy T, Mona, and 9-volt (who in the past would say nothing more than their names) have goals and motivations that they share out loud. The story offers fully voiced animated cutscenes, something few first-party Nintendo games have done. Even though that is less enjoyable than rotating the 3DS or simply pressing buttons, they do still hit the goofy, absurd heights of comparable microgames. The microphone games are the weakest, as they all involve blowing into the microphone. All work well, and later modes that force you to swap between the types are frantic and fun. WarioWare Gold splits its microgames into four types: button-pressing, motion controls, touch-screen, and microphone. Each one of the 300-plus microgames is a quick spike of weird joy, and even if you run into a few that don’t interest you, they’re off the screen before you can get annoyed. You also play snippets of Nintendo classics that include shooting an enemy in Metroid, tossing a shell at a goomba on the Virtual Boy, and using motion controls to squash Pikmin. Plenty tasks veer into downright strange territory, like when you tickle a strong man’s armpit so he opens his mouth, releasing a rubber band to snap another strong man in the face. You might have to insert a finger into a nose, or roll an egg under a chicken so it can be hatched. WarioWare has always been strange and joyous, and WarioWare Gold rounds-up the best from its history while delivering enough new microgames to feel like a new installment.Ī microgame is usually about three to five seconds and tasks you with completing a specific task as quickly as possible.


Playing the game led to similarly delightful confusion as you blazed through microgames doing tasks like twirling spaghetti or sniffing a runny nose at night in front of a lighthouse. Pre-release screenshots showed giant robot versions of Mario fighting Bowser right next to an image of fingers flying toward a pair of open nostrils. When the original WarioWare released in 2003, descriptions made it sound like a bizarre Nintendo fever dream.
